Attributes of the archers

Published: Sunday, 02 March 2014

At the Archer (Archer), you go mainly on agility (agility) to increase as the Dodge. An Archer has little life (HP), health (health) should not be forgotten because she should have put some hits. The strength (strength) gives her the last kick to wreak much damage, do not forget to therefore this increase to improve the base damage something. Also wisdom (wisdom) is needed, so also later at level 50 or higher run the new skills to be able to have enough mana.

If you not can decide whether E. Archer or I.C.. Archer, you should watch the skills of the two.


Strength (Strength) increases the base damage (Attack points) and all 3 attribute points, the accuracy (on target points) is increased by 1.

Health (Health) increases the energy of life (health points), the boost of the HP one by a level gets and none-elemental resistance.

Wisdom (Wisdom) increases the magic energy (Magic points), increase the MP to get through a level and the resistance to curse.

Intelligence (Intelligence) increases the skills loss at Mage, the base damage magic (Magic attack Point) and the resistance against lightning, fire and ice.

Agility (Agility) increases Dodge (evasion), accuracy (on target points) and the base damage (Attack points).

Stats limits:

Taste the stats at the start per boost 1 attribute point (stats). This however changed after a certain number of attribute points the so-called stats borders.

When an Archer, the stats are boundaries for strength, health, intelligence, and wisdom at:

50-2 points
70-3 points
90-4 points

and so on... (in 20s steps from 50).

The boundaries are moved with agility:

60-2 points
90-3 points
120-4 points

and so on... (into 30s increments from 60).

Live - Archer attributes (stats):


Hit points and dodging - Archer attributes (stats):


These proposals are guidelines you must follow not, however are not bad for beginners.