Attributes of the thief
When the thief (thief), the key attribute points are mainly agility (agility), life (health) and strength (strength). The attributes increase the hit points, evasion and life. Also wisdom (wisdom) is needed, so also later at level 50 or higher run the new skills to be able to have enough mana. Some of the values are increased by items and can be improved in the remainder of the game.
If you you can not decide whether I. swordman or Hitman, you should watch the skills of the two classes.
Description:
Strength (Strength) increases the base damage (Attack points) and all 3 attribute points, the accuracy (on target points) is increased by 1.
Health (Health) increases the energy of life (health points), the boost of the HP one by a level gets and none-elemental resistance.
Wisdom (Wisdom) increases the magic energy (Magic points), increase the MP to get through a level and the resistance to curse.
Intelligence (Intelligence) increases the skills loss at Mage, the base damage magic (Magic attack Point) and the resistance against lightning, fire and ice.
Agility (Agility) increases Dodge (evasion), accuracy (on target points) and the base damage (Attack points).
Stats limits:
Taste the stats at the start per boost 1 attribute point (stats). This however changed after a certain number of attribute points the so-called stats borders.
When a thief, the stats are boundaries for strength, health, intelligence, and wisdom at:
50-2 points
70-3 points
90-4 points
and so on... (in 20s steps from 50).
The boundaries are moved with agility :
60-2 points
90-3 points
120-4 points
and so on... (into 30s increments from 60).
Thief invisible swordman-> unearthly ghost attributes (stats):
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Thief Hitman-> dark shadow attributes (stats):
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These proposals are guidelines you must follow not, however are not bad for beginners.