Student & teacher

General description:

Each newcomer to the game, which is below the level of 16, can be taught by a teacher. The student should choose exactly his teacher, because later it is possible to change the teachers, but the reward is.
The 16 level you can become a teacher and student.

How do I become a student?

There is an NPC named "Agent" in the initial town "Narootuh". (No. 03)
At this NPC, you can choose the teacher of which you would like to have. To do this, chooses her [make A Realationship] and writes the player name in the now open window.
The teacher chosen by you must accept the request.
Make sure you choose wisely. Because you'll get a reward only for the first teacher of your entire account. Although you can change the teacher but the reward remains out.

Function of the teacher:

A teacher should be nice, helpful, and often can be reached. In addition he should know about is little KAL, to answer you questions.
A teacher for it there, to help you to understand the game better and to get you over your ear, not only is to get the 70,000 Geons.

Reward:

The reward of it all is great.
At the beginning, to get a full G8 equipment.
The student & teacher maintains status, you get the following reward:
Student level 16: 20,000 Geon for both (students and teachers)
Student level 30: 50,000 Geon for both (students and teachers)

Additional:

The teacher of the server gets all 100 Geons which gathers students, given 5 Geons. (This can vary from 3-8 of Geons)

Armor set mix

Description:

In the game there is to revalue many ways armour or weapons. One of these possibilities is the set mix system for armor. Armor set is all the same level of armor. Every single piece of armor can be upgraded with some attribute points. The revaluation is carried out with so-called "bead of fire" stones which are available through the KAL-shop online .

Combining with several parts of the same set, you get extra points.

Needed armorGeneral
Half set Gloves + shoes + pants The armor of the same level must be set
Full set Gloves + shoes + pants + armor + helm

Armor Attribute points Extra set points Maximum attribute points for the set
G46   Halbes Set
Gloves Strength (1)
Intelligence (1)
Mobility (1)
Strength (2)
Intelligence (2)
Mobility (2)
Strength (5)
Intelligence (5)
Mobility (5)
Shoes Stärke(1),
Intelligence (1)
Mobility (1)
Pants Stärke(1),
Intelligence (1)
Mobility (1)
Full set Helmet Strength (1)
Intelligence (1)
Mobility (1)
Strength (5)
Intelligence (5)
Mobility (5)
Strength (10),
Intelligence (10)
Mobility (10)
Armor Strength (1)
Intelligence (1)
Mobility (1)
G50 Half set Gloves Strength (2)
Intelligence (2)
Mobility (2),
Strength (1)
Intelligence (1)
Mobility (1)
Strength (7),
Intelligence (7),
Mobility (7)
Shoes Strength (2)
Intelligence (2)
Mobility (2),
Pants Strength (2)
Intelligence (2)
Mobility (2),
Full set Helmet Strength (2)
Intelligence (2)
Mobility (2),
Strength (5)
Intelligence (5)
Mobility (5)
Strength (15),
Intelligence (15)
Mobility (15)
Armor Strength (2)
Intelligence (2)
Mobility (2),
G55 Half set Gloves Strength (3),
Intelligence (3)
Mobility (3),
Strength (1)
Intelligence (1)
Mobility (1)
Strength (10),
Intelligence (10)
Mobility (10)
Shoes Strength (3),
Intelligence (3)
Mobility (3),
Pants Strength (3),
Intelligence (3)
Mobility (3),
Full set Helmet Strength (3),
Intelligence (3)
Mobility (3),
Strength (5)
Intelligence (5)
Mobility (5)
Strength (20),
Intelligence (20)
Agility (20)
Armor Strength (3),
Intelligence (3)
Mobility (3),
G60 Half set Gloves Strength (4),
Intelligence (4)
Mobility (4)
Strength (3),
Intelligence (3)
Mobility (3)
Strength (15),
Intelligence (15)
Mobility (15)
Shoes Strength (4),
Intelligence (4)
Mobility (4)
Pants Strength (4),
Intelligence (4)
Mobility (4)
Full set Helmet Strength (4),
Intelligence (4)
Mobility (4)
Strength (5)
Intelligence (5)
Mobility (5)
Strength (25),
Intelligence (25),
Mobility (25)
Armor Strength (4),
Intelligence (4)
Mobility (4)
G65 Half set Gloves Strength (5)
Intelligence (5)
Mobility (5)
Strength (3),
Intelligence (3)
Mobility (3)
Strength (15),
Intelligence (15)
Mobility (15)
Shoes Strength (5)
Intelligence (5)
Mobility (5)
Pants Strength (5)
Intelligence (5)
Mobility (5)
Full set Helmet Strength (5)
Intelligence (5)
Mobility (5)
Strength (5)
Intelligence (5)
Mobility (5)
Strength (30),
Intelligence (30),
Mobility (30)
Armor Strength (5)
Intelligence (5)
Mobility (5)

Information:

  • If a mix attempt fails, the Defense loses its durability (endurance).
  • If the armor has too little shelf life, and the attempt fails, break the armor.
  • The durability (endurance) of armor can be increased by tools (fixing tools), which are available at the normal dealer (merchant NPC).
  • Upon failure, the armor is maintained.
  • The Polishing Stone not helps protect the armor.

Happy hour

Description:

Happy hour is an event that, every day starts automatically by the server at 19:00. Randomly be selected from some enchants up to 3, then each player on the server is for 2 hours. Under these 3 enchantments, also rivets can be, so that instead of 3 enchantments of also only two, one or no enchantment is available. The enchantments remain active even after a leaving of the game, however, the duration will continue.

Symbohle & meaning:

1 enchantment2. enchantmentenchantment 3.
Image Description Image Description Image Description
Lucky finish - 2-300 times more gold at Monster Strength & intelligence + 7 Physical attack & magical attack + 10%
20% more gold at monsters Physical Defense + 50 & magic resistance + 20 Explosive blow + 3 ~ 5% and on target point + 5 evasion + 2
Drop chance of items + 5 ~ 20% On target point + 5 & fatal attack + 5% + 10% final damage
Rivets! Health increased + 10 points Strength + 2, health + 5, wisdom + 5, agility + 3 & intelligence + 2
Increases speed Chance on hit to absorb 10% of health
Rivets! Rivets!

Weapons mix

Description:

In the game, there are many ways to enhance armor or weapons. One of these possibilities is the mix system for weapons. A special element stone can be assigned to a weapon, which increases the base damage or other properties, or the weapon can be upgraded through an improvement. This appreciation is called imperial. The element stones can be found at some monsters. To look in our database of the monster.

The mix system for weapons is located in the city of "pub of the giant bird".

There, you have the following possibilities:

  • [Upgrading a weapon] = here is the effect of a mix stone assigned a weapon.
  • [Making a weapon] = Imperial / here the weapon is upgraded, which increases the magical and physical damage.
  • [Mixing item list] = here to get information about the materials needed for a weapon level.


Information:

  • You can improve your weapons with element stones and make them stronger.
  • You can only weapon with the weapon level 40 (40 degrees) or higher value.
  • If a mix attempt fails, the weapon loses its durability (endurance).
  • If the weapon has too little shelf life, and the attempt fails, the weapon breaks.
  • The attempt fails, all used be destroyed elemental stones and needed money. The armor is maintained.
  • The durability (endurance) the weapon can be increased by tools (fixing tools), which are available at the normal dealer (merchant NPC).
  • Upon failure, the gun is retained.
  • The chance of success, the mix system, depends on the level of the weapon. (The higher the level of the weapon, the less the chance of success)
    • Weapon level: G40 - G45 | Success chance 10%
    • Weapon level: G48 - G50 | Chance of success 7%
    • Weapon level: G53 | Chance of success 5%
    • Weapon level: G56 | Success chance 4%
    • Weapon level: G59 - G65 | Success chance 3%
    • Weapon level: G70 + | Chance of success 2%

In total, there are 11 element stones. 9 element stones enhance the weapon maximum item level 2. The remaining 2 element stones enhance the weapon of item-level 2 item level 3.

Materials:

Element stone level 1:

Needed: Main weapon + another weapon + Moon + item jewel

Effect: The effect of element stone is transferred to the weapon.

Element stone level 2:

Needed: Main gun (item level 1) + more weapons + armor + element stone

Effect: Is used as the weapons of the same element stone, the effect increases to level 2.

Element stone level 3:

Needed: Main gun (item level 2) + weapons + Armor + 2 x element stones (two stone of mystery or two stone of demon's blood)

Effect: All previous element effects of the weapon disappear and the new element effect onto the gun.

Appreciation (Imperial) level 1:

Needed: Main weapon + gun + Armor + 2 item tiles of the same kind

Effect: Increase the weapon's core values. Changes the appearance of the weapon.

Effects of element stones:

Name Effect level 1 Effect level 2
Stone of shadow HP + 20/strength + 2/intelligence + 2/agility + 2 HP + 50/strength + 3/intelligence + 3/agility + 3
Stone of Holy MP + 20/wisdom + 2/health + 2 MP + 50/wisdom + 5/health + 5
Stone of flame Fire damage with 5% probability Fire damage with 10% probability
Stone of ice Ice damage with 5% probability Ice damage with 10% probability
Stone of lightening Lightning damage with 5% probability + 10 defense of the target to reduce Lightning damage with 10% probability + 10 defense of the target to reduce
Stone of poison Poisoned with 5% probability Poisoned with 10% probability
Stone of paralysis Paralyzed with 5% probability Paralyzed with 10% probability
Stone of strength HP + 10%, MP - 5% HP + 20%, MP - 10%
Stone of skill HP - 5% MP + 10% HP - 10%, MP + 20%
Name Effect level 3
Stone of mystery Min/max damage + 50
(This stone works only on weapons which are already at level 2)
Stone of demon's blood HP + 50/MP + 50/strength + 6/intelligence + 6/agility + 6/wisdom + 10 / health + 10
(This stone works only on weapons which are already at level 2)

Castle was

Introduction:

What is was a castle (CW)?
When a castle was we need to conquer the Castle and take the flag owned! Can all guilds and their alliances that have the Guild level 4, this was take part.

Prerequisite - registration - expiration:

  • Min. level 4 Guild (Guild level 3 unless they have an alliance with a level 4 Guild also participate).
  • The castle was (CW) starts on Saturday at 18:00 daylight saving time (or 17:00 winter time) and 2 hours (not counting shift).
  • The entry fee of 100 k have to be paid until Thursday at the NPC, the standing at the gate of the castles.
  • The entire Alliance of Guild is the fighting unit (blue name), who tried to conquer the Castle.
  • All hostile guilds/alliances are provided with a red name.
  • Only the leader of the Guild can hoist the flag.
  • It could occur that you will get a "disconnect" as soon as one of the gates was destroyed. (Leading up to the PC crash)
  • CW winner determine taxes (tax). (85%-115%)
  • This TAX go checkout (keeper), the Guild has captured the castle in the leader. (0.2% ~)
  • The flag is protected by the Gates need to be destroyed first.
  • Castle wars take place weekly.

Exact sequence:

All registered guilds should meet in Narutooh, the starting city.
Then, it goes from the West (on the map). Just before the castle was, the zone, in which all mutually to preying begins (it is usually the case, some guilds only have each other to fight / kill).
If the time has come and finally the gates have fallen (have the masses of HP), you can cut through you to the flag (which is high up in the middle of the Castels on a kind of Shrine).
If your Guild can fight your way up to the top and you have the luck, to destroy the flag there instructed, it applies as soon as possible to raise the own guilds (which only the leader of the Guild can do!) flag.
The flag should no longer fall to the castle was at the end. If this is accomplished, the castle belongs to your Guild.

Advantages:

  • The leader of the Guild, which won the Castle, may increase TAX by Standart 85% to 115%. (Only the leader can use this function!)
  • The Guild, which has conquered the Castel, is announced on the official site of KAL online as a castle was the winner

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